Jeepers Peepers
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Academics' Choice Award™ Winner

Academics' Choice Brain Toy Award

Jeepers Peepers

Ages: 5 and up
Price: $29.95
Type: Game, Puzzle, Hands-On Toy
By Super Duper Publications



Description

Am I a monkey? A hamburger? An astronaut? How many questions will it take to find out? That�s the question on everyone�s minds�or glasses�in Jeepers Peepers, The Ask and Answer Question Game that builds questioning skills, describing skills, categorizing skills, problem solving skills, and more! Have one child put on the glasses. Place a photo card in the Peepers slot without showing it to the child. Have the child face the other players and ask yes/no questions to find out what he/she is. Then, have everyone play! Jeepers Peepers comes with 101 photo cards in five categories: Animals, Food, People, Things, and Transportation. Jeepers Peepers also includes: 6 pairs of Jeepers Peepers glasses, �My Cue Cards�, spinner, bingo chips and instruction booklet.

 

Review Highlights:

My 5 year old loves this game! Little does he know that he is becoming a master at associative reasoning!

Jeepers Peepers develops question strategy, identification, classification, and problem-solving that will benefit the child both inside and outside of the classroom.

My children played this game every day for a week straight! They had a wonderful time guessing and asking questions. This game should be in every classroom. It would be perfect for those rainy day recesses!

Jeepers Peepers is a fun variation on the traditional game 20 Questions.� Players put on a pair of bright glasses and another player inserts one of the 101 colorful photo cards in the slot at the top of the glasses.� The cards are clear, unambiguous, and colorful photos of a single object on a white background.� Players then ask yes/no questions to try to guess their object.� An electronic spinner is included that you are supposed to use to find out how many chips you get for guessing correctly.� Our spinner did not work out of the box and I was unable to use the included screwdriver to unscrew the back of the spinner as it did not seem to fit the diameter of the screw.� The spinner probably could have been replaced by a simple manual spinner, but we found we didn't need it at all.� We simply handed out a plastic chip to the person who guessed correctly. In a classroom situation, I had all the students in a group put on the glasses and gave everyone a picture to guess as we took turns answering questions (a variation noted in the directions).� As a teacher, I especially liked the "Cue Cards" that remind children of the types of questions that they might ask.� This extra really increased the educational value of the game.� The photo cards are great for language development and the company website includes an add-on set of 101 additional cards.� Because there are six pairs of glasses, two or three small groups of children could play this game at the same time.� The cards are on sturdy, glossy tag board and the glasses are made out of a slightly flexible plastic that will hold up well under classroom use.� The students I tested the game on (5-6 year olds) abandoned the plastic chips and just enjoyed trying to guess what object was in their glasses.� They also tended to ask more detailed question than just yes/no questions when playing without direct supervision, but they were still using come great critical thinking skills.� Overall, I recommend this game for developing logic, observation, and analysis skills and feel it will hold up well to repeated classroom use.

Buy this product at:

Super Duper Publications

Amazon

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